In our childhood, the break was the realm of anarchy: we could run around and even misbehave to stretch ourselves after school. Today's children are completely different: most often they spend the breaks with smartphones or tablets. If you do not agree that catching Pokemon is the only thing you can do during recess at school, let's try together to "stir up" the younger generation and direct the child's energy in the right direction. Here are our tips and tricks.
What to do with kids during recess at school?
There are two options - depending on what age and temperament you are looking for:
- Quiet games. Suitable for girls and schoolchildren with a calm temperament. They develop concentration and creativity in children.
- Active games. First of all, younger students are needed: many of them are hyperactive, hard to adapt to school after kindergarten and need to throw out their accumulated energy.
Calm and active school games during breaks can be alternated and even combined with each other to productively engage children of different ages, hobbies and needs.
Advice : To make it more interesting for children, try building recess games around your favorite cartoons, movies or TV shows. We also recommend designating a designated area for play and other activities where children can run, climb and jump without the risk of injury or breaking glass.
Quiet games: develop creativity and attention
Drawing and modeling
If the weather allows, you can draw with crayons outside or build snowmen. If you don’t want to go outside, it’s no less interesting to draw with pencils or crayons on paper or sculpt from plasticine.
Choose a theme, it can be anything: favorite cartoon characters, seasons and upcoming holidays, travel, family and leisure. If necessary, have the children continue to work at the next recess until they are finished. At the end, collect or photograph the work and arrange an exhibition in the classroom or hall.
Who: Children of all ages.
Playing checkers or chess
It is better to spend in a specially equipped classroom or playroom where children can concentrate. It will help develop logic, concentration and competitive spirit, as well as identify those who have special abilities in mathematics.
"Crocodile"
This game is familiar to many: everyone in a chain makes up a word for the leader, which he must show to the others only with the help of pantomime and improvised means. The first person to guess the word, the driver guesses the next one. Develops imagination and other creative abilities, helps to attract the attention of hyperactive children who find it difficult to concentrate.
Who it's for: Children of all ages.
Active games: let off steam
Quest
The perfect way to captivate even the most restless. As a theme, you can choose the search for pirate treasures, secret weapons or magical superpowers. Hide in different places (in classrooms, corridor, dining room) leaflets with riddles, the answer to which leads to the next stage. It is better if several teams play. At the end, the winners receive a prize, which they find with the help of hints: for example, sweets, badges, toys, colorful bracelets or juice. Quests develop logic, competitive and team spirit well. And, besides, this kind of games is very popular with children, it will be easy for you to captivate them.
Who: High school students.
Change of numbers
Players stand in a circle, close to each other and receive numbers (in order). In the center stands the host, who names two numbers each, whose owners must quickly change places. While they are changing, the leader tries to take one of the vacant places in the circle. If successful, the player whose place is occupied drives. The game develops concentration and mental counting skills, which is especially useful for younger students. At the same time, speed and reaction are important here, which is suitable for older children.
Catch if you can
Players stand in a circle and hold hands. In the center there are two: one is blindfolded, and the other is with a bell in his hands (you can use a phone with a ringtone, a squeaker or any toy with sound). The player with the call moves in a circle, making a sound and muffling it in time, and the first player catches, focusing on the call. This game captivates not only participants, but also spectators, and also develops dexterity and reaction. The circle is needed for safety net: this is how a blindfolded child will avoid injury.
Who it's for: Primary and middle schoolers.
Attention game
Children line up or line up. The host gives commands: “Sit down!”, “Get up!”, “Jump on one leg!” and so on, and sometimes does something completely different. The task of the players is to strictly follow the commands, not paying attention to the actions of the host. The one who makes a mistake is eliminated from the game, and in the end there is only one winner: he can be awarded a diploma or a medal "The most attentive". The game develops attention, logic and helps to stretch even sedentary children.
For whom: for younger students.
For younger students, games are the main activity. Do you remember yourself in elementary school? Outdoor games at school during recess were fun entertainment, a short break between lessons. The school day flew by.
Very important for children alternate physical activity with mental- this allows them to be less tired, satisfy the need for movement and communication. Games for children at school during recess have a positive effect on the working capacity and physical condition of younger students.
Rules for organizing games at recess
Subject to certain rules, games at recess will be a great way to maintain the health of schoolchildren.
- The simpler the rules of the game, the better.
- Special places are allocated for the games for schoolchildren.
- Participation in any game must be voluntary.
- The game should not be long in time, because the breaks are short, and the students still need to have time to prepare for the next lesson
- The organization of a game for elementary school children during recess by a teacher requires a differentiated approach to girls and boys, as well as to schoolchildren of different temperaments and physical abilities.
- It is worth supporting the desire of children to organize games on their own.
What are the benefits of playing during recess at school?
- For younger students games help to adapt, including finding friends and practicing socializing.
- Outdoor games for elementary school at recess develop the ability to make quick decisions, improve the ability to navigate in space, help develop strength, agility, quick wit and endurance.
- Motor activity promotes physical discharge and serves as a prevention of stagnation. The children's mood is uplifted, which has a positive effect on learning.
- Switching attention children avoid fatigue.
Most of the games below are probably familiar to you. These are simple but fun and noisy games that kids are sure to love.
"Brook"
This game requires an odd number of participants, one of which will play the role of a driver. All children, except the driver, are divided into pairs, hold hands and stand one after another. Raising their hands high, but not opening them, the players form a living “corridor”, inside which (inside the stream) the driver quickly passes and takes one participant with him. The formed pair becomes at the end, and the player left without a pair becomes the new driver.
"Broken phone"
A damaged (deaf) phone is one of the options for a quiet game for an elementary school at recess. It is better to play with the number of participants from 5 people, because. the longer the "chain", the more fun the result.
Participants sit in a row on a bench. The rules of the game imply the choice of a host who thinks of a word and quietly whispers it to the first participant in the chain of the damaged phone so that the others do not hear. Then the first participant also quietly transmits to the ear of the second player what he heard, and so on until the end of the chain. The player who is last in the chain speaks loudly the word he heard. As a rule, the result is very different from the leader’s guess and causes laughter.
The participant, the last in the chain, becomes the new leader, the rest are shifted, letting the former leader take the first place.
For a more ridiculous result, the participants of the damaged phone try to pronounce the word transmitted along the chain very quickly and quietly. The game can be made more difficult if you transmit not a word, but a phrase over the “telephone”.
For a large number of participants, it is more convenient to split into 2 teams. This option assumes that the host whispers the same word to each of the teams, and the winner is the team that, as a result, gives out the word that is most similar to the given one.
"Confusion"
When choosing outdoor games at school during recess, children sometimes have to rely on a minimum of space. For such conditions, the game "Confusion" is suitable.
The participants choose one driver who goes out the door, and the remaining players form a circle, holding hands and “get confused” without opening their hands. At the same time, participants can make their way under the hands of children or step over their hands. When the confusion is ready, the children call the driver: “Grandma! Grandma! Threads break. They'll break soon." The task of the driver is to untangle the children, telling them how to turn around, under what arms to crawl through, etc. If the "thread" breaks (hands open) - everything starts all over again.
"Push Me Out"
For this game, you will need to draw a circle, inside which the participants of the game become. In this case, the players keep their hands behind their backs. The driver (possibly a teacher) gives a signal, upon hearing which each player must begin to push any of his neighbors out of the circle. In this case, you can push with your back, elbows, shoulders, but it is forbidden to help with your hands and head. The player who stays inside the circle will be the winner.
"Rubber"
This game is probably remembered by many mothers. It is still very relevant today for both girls and boys. Funny outdoor games for elementary school during the break are provided if one of the students has a skein of linen gum with them - at least 4 meters.
Usually 3-4 participants play “Rubber Band”, two of which stand opposite each other, inside the elastic band stretched over their legs, and the remaining participant jumps, performing a series of exercises at different levels until they make a mistake. After a mistake, he changes places with one of the participants standing in the "rubber band", and the next player starts jumping - so in turn.
They continue the game from the level where they lost.
For a more understandable explanation, I give an example of a video.
Board games for elementary school children at recess
In each elementary school classroom, a recreation area should be organized where children can play quiet games. For these purposes, you can ask schoolchildren to bring unnecessary board games for a recreation area.
If possible, you can purchase special sets for these purposes, chess, checkers and more. Now in stores there are a large number of such options.
Games for elementary school at recess are a source of fun emotions for children, an opportunity to relax and have fun with health benefits.
The best thing about school is the games at recess, any child will tell you that. And teachers will agree, and even argue: physical activity improves mood and increases efficiency. And while playing during the school break, children manage to make friends, learn to make decisions - ten minutes for everything! - and develop ingenuity.
During breaks, younger students usually run around the corridors with wild cries. They train. But it is better to streamline their Brownian movement: take them with active or calm games.
Games at recess in elementary school
It’s worth starting with the classics: tags, hide and seek and a stream. These outdoor games help children take a break from lessons and make up for lost (as they think) time. If a ball accidentally appeared in the class - or it was brought from home, also by accident - you can play cities or edible-inedible. Here are other outdoor games for change in elementary school.
Outdoor games
crazy bucket
Age: for 1st, 2nd or 3rd class
Number of players: 2 to 4
The favorite pastime of first-graders is throwing papers into the trash can. And here this bucket is still running and unpredictably closes the lid. Try to get into it! A very fun and active game of skill and accuracy for elementary grades at recess.
Angry Birds Space
Age: for grades 1 - 4
Number of players: 2 to 4
Also throwing and throwing game for dexterity and accuracy. You need to knock down the pig in such a way as to score the most points. The help of more senior accountants may be required, because not all younger students know how to add four-digit numbers.
twister
Age: for grades 1 - 4
Number of players: 2 to 6
A fun mobile game for flexibility, where you need to put your limbs on given circles and braid everyone into a knot. The player who touches the ground with his knee, elbow, fifth point, is out of the game. The last one standing wins. The mat for the game is easy and simple to spread in the corridor of the school.
Quiet games
When the kids get tired, offer them something quiet during recess: a broken phone or one of the many board games.
Don't scare off the penguin
Age: for 1st, 2nd or 3rd class
Number of players: 2 to 4
An extremely simple, fast and fun game, the whole essence of which is described in the title. In it, you need to carefully wield hammers so as not to bring down the penguin along with a piece of the field. Keep an eye on the kids - knocking the dust out of each other is also fun.
7 by 9
Age: for 2 - 4 grade
Number of players: 2 to 4
To take a break from mathematics, you need to play 7 by 9. Yes, there are also examples here, but very simple ones. And most importantly - this card game for speed and attentiveness is much more interesting than an endless lesson.
Tic-tac-toe
Age: for 1 - 2 class
Number of players: 2
For first graders or second graders, there is nothing easier and more interesting than tic-tac-toe. It is a pleasure to manage magnetic chips: they do not fall out of the box and do not scatter along the corridor. And paper is not wasted!
Collect four
Age: for 2 - 4 grade
Number of players: 2
The game is similar to tic-tac-toe - here you also need to line up your chips. However, it is more difficult, because the field is larger, and the length of the line has increased. But this only makes it more interesting to play: who will cope faster, who will win.
Spinners
Age: for 2, 3, 4 grade
Number of players: 1
They gained fame suddenly, but in a short time they managed to fall in love with children around the world. A simple toy that only needs to be twirled between the fingers attracts attention and helps to calm down. So, if the child is nervous, give him a spinner.
Firewood
Age: for grades 1 - 4
Number of players: 1 to 16
Firewood is waiting for dexterous hands, ready to build a tower again and again. Or destroy it. Or just shifting smooth wooden blocks. The agility game teaches younger students accuracy, balance, and improves coordination and mood.
Games at recess for middle grades and high school students
The middle and upper classes are no longer so mobile. No, at 11-12 years old, a couple of boys can still run along the corridor, knocking down gaping boys and the director, but this quickly ends.
So what can solid and adult sixth-graders do during the break, what games can they play? Hide and seek - undignified, tags for children. There are calm and not very board games that can be laid out at recess and played quickly.
Age: for middle and high school students
Number of players: 2 to 19
A simple game that you can take with you anywhere. And play too: just ask leading questions and make up a story. In a number of these games are full of themes: detective cases, and terribly terrible, and all sorts of things.
Jaws
Age: for grades 9 - 11
Number of players: 2 to 4
This is not only a movie classic, but also 5-10 minutes of uncontrollable laughter. Just look at how high school students mumble and whistle, trying to speak with their mouths open. A great warm-up after a dreary physics lesson. And teachers can be told that you are not mad, but are training articulation. This, by the way, is true.
Firewood Party
Age: from 5th grade
Number of players: 1 to 16
Breaking is not building. Especially when you have to build while performing additional tasks in parallel: mooing, grunting or knocking out a bar with slits. The one whose tower collapses loses. Great entertainment at recess, lots of laughter guaranteed.
Hive
Age: from 5th grade
Number of players: 2
There is no place in the Hive for two queen bees, so you will have to work hard to exile one of them. This game is a strategy game similar to chess, but much simpler and faster. Moving the pieces around to set up a queen trap is fairly easy, but don't be fooled by the finesse: The hive is very serious.
Tongue breaker
Age: for grades 5 - 9
Number of players: 1 to 8
This is such a special simulator to learn how to clearly and distinctly pronounce the word Yoskyuvatn. At first, the tongue will braid and cling to the teeth, but then things will get better. And soon schoolchildren will be able to compete with announcers.
The list of games that you can play during recess is impressive, but not comprehensive. Call the operator to make sure - in his bins there are enough games for a dozen schools. By the way, if the parent committee decides to reward children for their studies, call the operator. Classes are entitled to good discounts.
Games for first graders in the classroom
A kind of organizational and obligatory moment in the lesson are the games held by the teacher in the classroom. They not only have a positive effect on the mental development of the child, but also allow you to pause for rest for children who are not yet fully adapted to school.
Mickey Mouse
Usually in the classroom, the desks are in 3 rows. The teacher tells the children that each row; these are commands. The first group (Row 1) should shout “Miki” loudly when the teacher raises his right hand up. The second team (3rd row) shouts "Mouse" if they raise their left hand. And the third group (middle row) should shout “Mouse” loudly if the teacher crosses his arms.
Note. The teacher at the beginning of the game warns the children that they need to be very careful, as he can intentionally confuse them, for example, raise two hands up at the same time.
"Motor".
It is peculiar to carry it out when the guys are tired and begin to violate discipline in the classroom. Such games with first-graders in the classroom help them to “make noise” and continue to work in complete silence.
So, the teacher asks the children how the engine works in the car, what sound it makes. The teacher asks the students to imagine that they are; this is one motor, and he is the driver who will regulate it. When the “lever” hand goes up, the motor should work loudly (pronounce the sound “rrrr”), if it goes down, it works quieter.
Imagination game
Game "Show Sounds"
In the hands of the teacher are cards with pictures of animals, birds, objects. The teacher shows the class one card at a time. Children should, without naming what is shown in the picture, “say” the word with sound and depict it with the help of facial expressions and gestures. For example, a cat. First-graders say "meow-meow" and show claws.
Muscle relieving game
Games for first-graders in the classroom should also be complex, especially in the lessons of writing and mathematics, when fine motor skills and back muscles are involved.
1. "Rain".
This game relieves stress well and is very popular with children. The teacher tells the children to pretend that it is raining. The teacher comments, the students repeat only the movements with him.
“It’s raining” (children raise their hand in front of them, palm up).
“First one drop” (hit the palm with one finger of the other hand).
“Then two drops” (two fingers, etc.).
“And then it began to rain heavily” (students clap their hands).
“The rain gradually began to subside. Four drops, three, two, one” (also shown in reverse order).
“The rain is over. The sun came out!" (children raise their hands up).
Reaction speed development game
. "Such different animals."
First-graders get up from their desks. The game is played on the spot. The teacher pronounces the words (4-5), and the children depict what the class teacher told them, and the pace of the game gradually increases. For example, "heron"; students stand on one leg, "bunny"; put their hands on top of their heads and jump up, the "elephant" stretch one arm forward, like a trunk, etc.
Note. At the beginning of the game, the teacher must show the movements himself.
These games for first-graders in the classroom allow you to relieve emotional and physical stress in a short period of time, concentrate on the lesson during further work, and even help children gradually cope with complexes.
Games for first graders at recess
Class bonding game
1. "Mixer"
The guys stand in a circle. Driver in the center. He says: “Change places for those who name 1 sign (for example, long hair, who are in sneakers, who love cakes, etc.).” At the moment of movement, the driver must take one of the vacant seats. Who does not have time to get up on time, becomes the center of the circle.
This game allows you to learn about each other not only for the children, but also for the teacher, and also develops attention and speed of reaction.
2. "Numbers"
This game is similar to the previous one. First-graders are calculated in order, standing in a circle and each remember their number. Then one of those who wish goes to the center and calls any 2 numbers (taking into account the calculation), which should change places, and the driver should take one of the places as quickly as possible. Who did not have time, becomes in the center and continues the game.
3. "Construction"
At the command of the teacher, the class should be built:
; by growth
; along the length of the hair; by eye color, etc.
4. "Rope"
Pupils, holding on to a rope or skipping rope, must use it to build some figure, letter, etc. For example, a circle, the letter "P", "G", etc.
Game to identify the leader in the group
1. "Crocodile"
The guys sit on their haunches, forming a circle. There is also a teacher who pronounces the word "Crocodile" and at the same time shows 1, 2, 5 on his fingers;, i.e. this number will indicate the number of guys who should rise. Everyone rises at will
The teacher carefully observes and draws conclusions for himself: those boys and girls who got up most often are potential leaders in the class. In addition, this game helps children also repeat the count.
Outdoor games for first graders
The school yard, as you know, allows not only outdoor games, but also those where it is not forbidden to shout and make noise loudly.
Warm-up game
The class is divided into 2 teams. Become a face in 2 lines. Then they repeat the words and movements, pointing at each other:
; "You; thrush, i; thrush",
; "You have a nose, I have a nose"
; "Your cheeks are red, my cheeks are red"
; "Your lips are scarlet, my lips are scarlet"
"We two friends love each other!" (hugs).
Games for first-graders on the street are also good because, thanks to the large space, you can play general games that require certain actions from children..
Command story game
1. "Mammoths"
The whole class participates. The teacher distributes roles among first-graders: mammoths (the majority of the class), lifeguard; 1 child, hunters (2-3 couples); must move together only holding hands. Their task; catch a mammoth. To do this, you need to catch the "animal", forming a ring, holding it with your free hands. After that, the hunters take the prey in this position to the place agreed in advance. If the rescuer does not have time to release the mammoth, i.e. touch him with your hand, then that child is out of the game
The rescuer can "free" the victim only 3 times. If the child has fallen into the clutches of hunters more than expected, then he also leaves the game.
2. Help me out!
Among the students, 1-2 drivers are chosen, who must “freeze” all the moving children by touching the hand. If someone is still frozen, then he should stand still, arms to the sides, feet shoulder-width apart and loudly shout such words
"Come quickly
And help me out!"
The rest of the participants (one person) can “rescue” him if they crawl under the feet of the “frozen”. Only then can the “saved” continue the game.
Games with sports equipment
1. "Vegetables-fruits"
The driver throws the ball in turn to players standing in one line, while naming vegetables and fruits in any order. If it is a vegetable, for example, a potato, you need to catch the ball and sit down, if it is a fruit; apple, then you should also catch the ball, and then jump
2. "Fisherman"
The guys stand in a circle, in the center a first-grader with a skipping rope. He spins it clockwise, and everyone else has to jump up so as not to touch the rope with their feet. Who did not have time or hesitated, becomes a "caught fish". Then the driver and the fish change places.
Thanks to game situations, children learn to behave correctly, think logically and get used to sports.
Games for I - IV grades
1. Dashing
The players stand in a circle, at a distance of three steps from each other. One of them becomes the center. Each participant marks their place - a small circle around their feet on the ground.
At the command “Change!”, Which is given by the person standing in the center, all participants change places, crossing the circle. The one standing in the center should take advantage of this dash to take someone's empty place.
2. Passing the ball
The players are divided into two or more teams, located at a distance of several steps from each other, and stand in a column one at a time. The head players are at the same distance from the intended line drawn on the ground; each of them holds a ball in their hands. At the command of the teacher, the ball is passed from hand to hand over the heads of the players until it reaches the last player. He quickly runs forward, becomes the head of his column, and the ball begins to pass again. When the first player is last and receives the ball, he runs to the intended line and puts the ball on the ground. The one who does it before others ensures the victory of his team.
Note. The ball can also be passed between the legs of players or alternately: over the heads of odd players and between the legs of even players. You can also roll the ball between the legs of the players from one end of the column to the other.
3. Change of numbers
The players stand in a circle shoulder to shoulder and are calculated in numerical order. The driver is in the center. He loudly calls any number. The called numbers should quickly change places, and the driver tries to take one of the empty seats. The one left without a seat becomes the driver.
4. "Wolf" and "lamb"
The players stand in a column one at a time, holding each other tightly by the waist. The first is a shepherd, the last is a lamb, the rest are sheep. The player representing the wolf stands a few steps ahead of the "shepherd" (facing him). At the teacher's signal, the "wolf" rushes to grab the "lamb". The “shepherd”, stretching his arms to the sides, tries not to miss him. "Sheep" run in the least dangerous direction. When the "lamb" is captured by the "wolf", the teacher assigns new "wolf", "shepherd" and "lamb", and the game resumes.
5. Rope relay
The players are divided into two teams and line up one at a time. The first and second players are separated from the column and take the rope by the ends. At the signal of the teacher, they pass along the entire column, and the players bounce in place, trying not to touch the rope. Then the first player stands at the end of the column, and the second and third players continue the game in the same way. The game continues until the first player is again at the head of the column. The team that finishes the relay first wins.
Games for V - VII grades
1. Chase in a circle
The players stand in a circle close to each other. The driver is located behind the circle and holds a tourniquet in his hands. At the command of the teacher, he runs in a circle and, without stopping, puts the tourniquet behind one of the players. As soon as the player discovers this, he grabs the tourniquet and rushes in pursuit of the driver, trying to hit him with the tourniquet before he takes the vacant seat. If this succeeds, they switch places, and the chase continues until the empty seat is filled. If the driver manages to make a full circle and again take the put tourniquet, then the missed player becomes the driver.
2. Fishing
For the game, a rectangular area with dimensions of 15 (20) x 30 (40) m is marked out. “Houses” are located behind the smaller sides of the rectangle. The two designated players (“fishermen”) stand in the middle of the court. At the command of one of them, “Into the water!” the rest of the players (“fish”) are obliged to run out of the “house” and “swim” to the opposite side, avoiding the “fishermen” along the way and dodging them. Salted "fish" form a chain, on both sides of which there are "fishermen". The game continues. Those standing in the chain help the “fishermen” to catch the “fish”, but only the “fishermen” can salt. "Pisces" are allowed to break the chain, while the "catch" does not count. The "fishermen" then count their "catch" and choose two new "fishermen". As a result of the game, the most successful "fishermen" are determined.
3. On one leg in a circle
The players are divided into two teams, stand in a circle at a distance of 2-3 steps from each other and are calculated in numerical order. At the command of the leader, the first numbers, jumping on one leg, “run around” each player in front and behind in succession, become ahead of the second numbers, etc. The team that finishes the game first wins.
4. Counter relay
The game is played by two teams. The players of each team are calculated in numerical order. The teams, in turn, are divided into two groups, which line up against each other in columns one at a time at a distance of 30-40 m: on one side - even numbers, on the other - odd. At the signal of the teacher, the first numbers run to the column opposite, and pass the baton to the first number, and they themselves stand at the end of the column. Having received the baton, the second numbers run and pass it on to the third numbers, etc. You can start running only after receiving the relay. The team that finishes the relay first wins.
Games for VIII - IX classes
1. Back and forth
The players line up on the starting line (at a distance of 3-4 steps from each other). Everyone puts 3-4 small objects at their feet. At the signal of the teacher, the players draw along a line parallel to the start line (at a distance of 9-10 m from it), three small circles; then they return to the starting line. On a signal, each player takes one of the objects lying at his feet and runs to his first mug to put an object in it; then he returns for the second item, and so on.
When all the objects are placed in the circles, the player, without stopping, returns to each circle in turn and, taking one object at a time, brings them back and puts them at his feet. The first person to finish carrying items back and forth is the winner.
2. Pulling to your side
Two parallel lines are drawn on the site at a distance of 7-8 m from each other. Teams (10-20 people each) line up opposite each other in the middle of the distance between the lines. At the signal of the teacher, each player tries to drag the opponent standing opposite the line of his team. The game lasts 1 minute. The team that wins the most opponents during this time wins.
3. Push out of the circle
A circle is drawn on the ground. The players sit in a circle with their hands behind their backs. At the signal of the teacher, each player tries to push one of his neighbors out of the circle, pushing him with his back, shoulders and elbows (grabbing and pushing with a brush is prohibited). The one who remains in the circle is considered the winner.
4. Relay
The players are divided into 2 teams. Each team is located in random order at its own start line, drawn between two flags. Flags are located at a distance of 20 m from each other. Players in teams are calculated in numerical order. The first numbers, holding the baton in their left hand, stand behind their start line. At the signal of the teacher, having run around 2 of their flags, the first numbers pass the baton to the second, they themselves go to the players of their team, etc. The team that finishes the relay first wins.
Games for X - XI grades
1. Sequential relay
The game is played by 2 teams. The distance is divided by lines into 4 segments: three of 10 m each and the fourth of 5 m (to the flag). Each line has one player; fifths are behind the last line. On a signal, the first numbers of both teams run to the second and pass the baton to them, the second - to the third, etc.
After the relay is passed, the first - fourth numbers turn around. The fifth numbers run around the flag and pass the baton in reverse order. The team that finishes the relay the fastest wins.
2. Leapfrog
The players are divided into several teams and line up in columns. The first number of each column takes one of the positions. At the signal of the teacher, the second number of each column jumps over the first and stands 3 steps away from him in the same position. Subsequent numbers do the same as quickly as possible. When the first number is the last, he, in turn, jumps over everyone standing in the column, returning to his place. The team whose first number finishes the game first wins.
3. Circle relay
A large circle is drawn on the ground (10-20 m in diameter) and its center is marked. Players (from 20 to 100 people) are divided into several teams. Each team lines up in a column along the radius of the circle (with its back to the center). The first team players stand on the line of the circle, holding some object in their hands (flag, tourniquet, etc.)
The teacher becomes the center of the circle. At his signal, the first players of the teams run around the circle in a westerly direction. As soon as they run away, the next players enter the circle line. Having run around the whole circle, the head player passes the flag to the second player, and he himself stands at the end of his column. The player who received the flag also runs around the circle, etc. The last player runs around the circle and passes the flag to the teacher. The team that finishes the relay first wins.
4. Pull the rope
Players (10-30 people) are divided into 2 teams and are located on opposite sides of the site. At a distance of 10-15 m from the location of each team, two parallel lines are drawn. Inside the resulting square, a rope 15 m long is laid, rolled into a ring (the ends of the rope are free and released 1 m to the sides). At the command of the teacher "Attention - march!" everyone runs to the center of the site and, holding the rope, tries to drag it to their side.
The game lasts 1-2 minutes. The team that pulls the entire rope (or most of it) over its line wins.
Vladimir Radchenko, teacher of physical culture of secondary school No. 32 in Belovo, teacher of the year in the Kemerovo region-2004